Game & Interactive Assets

AI game asset pipelines for interactive content.

From base image generation to controllable edits and answer annotation, we build structured game-ready assets for mini-games and interactive experiences.

Game & Interactive Assets overview

Why game asset production is hard

Mini-games and interactive content need more than pretty pictures — they need structure, consistency, and answer data.

Long production cycles

Game asset production is slow and expensive, especially for small teams that need to ship quickly.

High-volume batch demand

Mini-games and casual games need large batches of consistent assets, not one-off illustrations.

Spot-the-diff needs paired images

Spot-the-difference gameplay needs two highly consistent images with clear, controllable local differences — not two unrelated pictures.

Images alone are not enough

Difference games also need to record difference positions, hints, and level metadata — most pipelines stop at the image.

No repeatable pipeline

Small teams rarely have a repeatable production pipeline, so each new level is built from scratch.

What we build

Structured assets that plug directly into game levels and product flows.

Character concepts

Stylistically consistent character concepts for game protagonists, NPCs, and IP figures.

Scene illustrations

Background scenes and environment illustrations locked to the game's visual worldview.

Prop and item assets

In-game props, items, icons, and object assets generated in a consistent style.

A/B image pairs

Paired A/B images that share composition and style but contain controlled local differences.

Controllable local edits

Localised edits that preserve overall composition, lighting, and subject identity while changing only the target region.

Difference-point labels

Structured labels for each difference: coordinates, radius, hint text, and description.

Level-ready asset packages

A packaged bundle of images, labels, and metadata ready to drop into game level configuration.

Pipeline

A six-step pipeline from gameplay definition to level-ready export.

01

Define gameplay and visual style

Align on gameplay type, visual direction, and the level of difference difficulty for spot-the-difference content.

02

Generate base image

Use a ComfyUI generation pipeline to produce the base (A) image with locked style and composition.

03

Create controlled edit

Apply controllable local edits to the base image to produce the paired (B) image with clear, intentional differences.

04

Review visual consistency

Review style consistency, composition alignment, and whether each difference is clearly visible and fair to the player.

05

Label answer positions

Use the internal annotation tool to record each difference's coordinates, radius, hint, and description.

06

Export game-ready package

Export the A/B image pair, labels, and metadata as a level-ready package that plugs into game configuration.

ComfyUI content pipeline

Our ComfyUI pipeline runs end-to-end — from base image generation and local edits to consistency review and game-ready export.

ComfyUI + custom annotation

Internal pipeline & annotation tool

Our internal tool records answer coordinates, radius, hints, and descriptions for each difference point, turning visual outputs into level-ready game data.

  • A/B image pair review
  • Difference point coordinates
  • Game-ready metadata export
Spot-the-difference annotation tool

Use cases

Where this pipeline fits.

Spot-the-difference games

Produce paired A/B images with labeled answer points for spot-the-difference levels.

Children's educational interaction

Generate engaging visual content for children's educational interactions and observation-based learning.

Visual observation training

Build visual observation training materials with controlled difficulty and verifiable answers.

Puzzle and casual game content

Supply puzzle and casual games with structured, batch-produced visual assets and level data.

Bring us your game idea.

Bring us your game idea, reference style, or level concept. We turn it into production-ready visual assets and structured game content.

Discuss a game project